AI Insights · Timothy · October 2025
Top Boxing Games Performance in Hungary, Q3 2025
Explore the performance of the top five boxing games on a unified platform in Hungary during Q3 2025, based on Sensor Tower data.
The third quarter of 2025 saw varied performances among the top boxing games in Hungary, with data provided by Sensor Tower offering insights into weekly downloads, revenue, and active users.
Boss Fight from BoomBit Games experienced steady downloads, starting at approximately 1.1K in early July and gradually declining to around 694 by the end of September. Revenue fluctuated, peaking at $10 in early September. The game maintained a consistent increase in active users, reaching nearly 19.8K by the quarter's end.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw revenue rise to $43 in early September before dropping to $4 by the end of the month. Weekly downloads began at 1K and fell to 579. Active users followed a downward trend, starting from 3.4K and ending at about 2.5K.
Boxing Annoying Uncle Battle from SUPERIOR STUDIO showed no revenue throughout the quarter. Downloads peaked at 1.5K in early August, while active users reached a high of 2.1K in the same period before declining to 862 by the end of September.
Real Boxing 2 by Vivid Games S.A. experienced varying revenue, peaking at $113 in early August. Downloads saw a slight decline, starting at 405 and ending at 283. Active users decreased from 802 to 594 over the quarter.
Finally, Real Boxing – Fighting Game also from Vivid Games S.A., had modest revenue, reaching $16 in early August. Downloads fluctuated slightly, ending at 138. Active users remained relatively stable, closing the quarter at 145.
For more detailed insights and data, visit Sensor Tower's website.